3D Modelling

Clean Topology: Build 3D Models That Are Easier to Edit

Plan edge flow and detail around a model's shape, intended use, and deformation needs.

A teal wireframe teapot model with a ceramic reference teapot

Define the model's purpose

A background object, a close-up product, and an animated character have different requirements. Gather reference images and decide which angles matter. Begin with broad proportions and silhouette. Extra detail will not correct a weak underlying shape, so check the blockout before adding small surface features.

Place geometry where it helps

Use enough geometry to support the form without adding loops everywhere. Follow changes in shape and pay attention to areas that will bend. A clean mesh is not simply a low polygon count: it should support the intended editing, shading, and animation tasks without unnecessary complexity.

Inspect the surface from several views

Look for uneven shading, accidental overlapping surfaces, and points that create unwanted pinching. Review the model with simple lighting and a neutral material. If the mesh will deform, try representative poses early so you can adjust edge flow before investing in texture work.

Document the result

Show a shaded view and a wireframe, and describe the model's intended use. Explain where you simplified geometry and where you retained detail. If the project includes a high-resolution source and a lighter version, identify them clearly so viewers understand the purpose of each asset.

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